head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A gritty African shooter where systemic chaos roughens every firefight.

Execution · Practiced Mastery
A co-op shoot-em-up where coordinating ship stations and learning enemy patterns determines survival.
Far Cry 2 leans Execution (Practiced Mastery); Lovers in a Dangerous Spacetime leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 2
Gunplay with degrading, jamming weapons
Lovers in a Dangerous Spacetime
Rotating ship stations and aiming cannons requires fast, precise control
Lovers in a Dangerous Spacetime leans a little harder on reads, though the gap is small.
Far Cry 2
Mercenary AI is mappable
Lovers in a Dangerous Spacetime
No adaptive opponent - enemies follow scripted wave patterns
Lovers in a Dangerous Spacetime leans a little harder on variance, though the gap is small.
Far Cry 2
Malaria, jams, and fire spread inject chaos
Lovers in a Dangerous Spacetime
Enemy waves and power-up drops introduce meaningful randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 2
Loadout and route planning across hostile terrain
Lovers in a Dangerous Spacetime
Optimal station rotation and shield positioning are learnable strategies
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.