head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A gritty African shooter where systemic chaos roughens every firefight.

Execution · Practiced Mastery
A top-down single-touch shooter testing dodging reflexes through Doom-themed runs.
Far Cry 2 leans Execution (Practiced Mastery); Mighty Doom leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 2
Gunplay with degrading, jamming weapons
Mighty Doom
Single-touch dodging and aiming under fire demands reflexes
Mighty Doom leans a little harder on reads, though the gap is small.
Far Cry 2
Mercenary AI is mappable
Mighty Doom
Enemies and bosses scripted, not adaptive
Mighty Doom leans a little harder on variance, though the gap is small.
Far Cry 2
Malaria, jams, and fire spread inject chaos
Mighty Doom
Randomized loot and level layouts vary runs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 2
Loadout and route planning across hostile terrain
Mighty Doom
Leveling, gear and weapon upgrades drive progression
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.