head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A gritty African shooter where systemic chaos roughens every firefight.

Execution · Practiced Mastery
A vertical scrolling shooter about upgrading your ship between bullet-hell missions.
Far Cry 2 leans Execution (Practiced Mastery); Raptor: Call of the Shadows leans Execution (Practiced Mastery).
Raptor: Call of the Shadows leans a little harder on execution, though the gap is small.
Far Cry 2
Gunplay with degrading, jamming weapons
Raptor: Call of the Shadows
dodging bullet patterns needs quick reflexes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 2
Mercenary AI is mappable
Raptor: Call of the Shadows
scripted enemy waves, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 2
Malaria, jams, and fire spread inject chaos
Raptor: Call of the Shadows
random shop upgrades between missions
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 2
Loadout and route planning across hostile terrain
Raptor: Call of the Shadows
ship build and upgrade optimization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.