head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
A Himalayan open-world shooter refining the outpost-clearing formula.

Execution · Practiced Mastery
Ballistics compensation along tightly scripted sniping corridors.
Far Cry 4 leans Execution (Practiced Mastery); Sniper: Ghost Warrior 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 4
Gunplay plus gyrocopter and elephant chaos
Sniper: Ghost Warrior 2
Breath control, wind and drop compensation on every shot
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 4
Scripted outpost AI
Sniper: Ghost Warrior 2
Enemies run scripted patrols and alarms
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 4
Wildlife and patrol variation
Sniper: Ghost Warrior 2
Wind values randomise individual shot solutions
Far Cry 4 leans a little harder on optimization, though the gap is small.
Far Cry 4
Outpost approaches and skill trees are plannable
Sniper: Ghost Warrior 2
Memorising target sequences and stealth routes carries missions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.