head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Open-world Stone Age action game about hunting and conquering tribal outposts with tamed beasts.

Execution · Practiced Mastery
Brutal cinematic stealth-action sequel where execution under pressure decides fights.
Far Cry Primal leans Execution (Practiced Mastery); The Last of Us Part II leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry Primal
Bow aim, melee timing, beast control under pressure
The Last of Us Part II
Faster, more demanding combat and dodge timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry Primal
Scripted tribal AI never models the player
The Last of Us Part II
Smarter AI still runs mappable search scripts
Far Cry Primal leans a little harder on variance, though the gap is small.
Far Cry Primal
Wildlife encounters and patrol spawns are random
The Last of Us Part II
First-encounter unknowns only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry Primal
Outpost routes, crafting economy, beast taming order
The Last of Us Part II
Crafting economy and encounter route planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.