head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A scripted cinematic driving game testing modest car control through fixed set-pieces.

Execution · Practiced Mastery
A massive open-world sandbox built around grappling-hook and parachute chaos.
Fast & Furious: Crossroads leans Execution (Practiced Mastery); Just Cause 2 leans Execution (Practiced Mastery).
Fast & Furious: Crossroads leans a little harder on execution, though the gap is small.
Fast & Furious: Crossroads
Driving and stunt timing are the only real demands
Just Cause 2
Grapple-parachute flow rewards handling skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fast & Furious: Crossroads
Scripted chase sequences never adapt
Just Cause 2
Enemy AI never adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fast & Furious: Crossroads
Set-piece events play out identically each run
Just Cause 2
Sandbox chaos varies moment to moment
Just Cause 2 leans a little harder on optimization, though the gap is small.
Fast & Furious: Crossroads
Light racing lines, nothing deep to solve
Just Cause 2
Chaos-point economy and settlement completion routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.