head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A scripted cinematic driving game testing modest car control through fixed set-pieces.

Execution · Practiced Mastery
Tests casual open-world chaos appetite more than any skill axis.
Fast & Furious: Crossroads leans Execution (Practiced Mastery); Saints Row leans Execution (Practiced Mastery).
Fast & Furious: Crossroads leans a little harder on execution, though the gap is small.
Fast & Furious: Crossroads
Driving and stunt timing are the only real demands
Saints Row
Forgiving shooting and driving demand little precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fast & Furious: Crossroads
Scripted chase sequences never adapt
Saints Row
Gang AI runs simple fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fast & Furious: Crossroads
Set-piece events play out identically each run
Saints Row
Open-world events vary mildly between sessions
Saints Row leans a little harder on optimization, though the gap is small.
Fast & Furious: Crossroads
Light racing lines, nothing deep to solve
Saints Row
Perks, weapons and venture economy reward light planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.