head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A scripted cinematic driving game testing modest car control through fixed set-pieces.

Execution · Practiced Mastery
An open-world racer where vehicle handling across multiple disciplines carries the challenge.
Fast & Furious: Crossroads leans Execution (Practiced Mastery); The Crew 2 leans Execution (Practiced Mastery).
The Crew 2 leans a little harder on execution, though the gap is small.
Fast & Furious: Crossroads
Driving and stunt timing are the only real demands
The Crew 2
precise driving/flying/boating control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fast & Furious: Crossroads
Scripted chase sequences never adapt
The Crew 2
AI racers scripted, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fast & Furious: Crossroads
Set-piece events play out identically each run
The Crew 2
weather and traffic add randomness
The Crew 2 leans a little harder on optimization, though the gap is small.
Fast & Furious: Crossroads
Light racing lines, nothing deep to solve
The Crew 2
vehicle tuning and routes solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.