head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Competitive PvP
The beloved upgrade of Fatal Fury 2 whose two-plane stages add a dodge dimension to classic footsies.

Execution · Competitive PvP
Weapon-based dueling testing spacing execution and mixup prediction against humans.
Fatal Fury Special leans Execution (Competitive PvP); SoulCalibur III leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fatal Fury Special
Strict motion inputs and combo timing typical of 90s SNK.
SoulCalibur III
Spacing, movement and just-frame timing demand real hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fatal Fury Special
Two-plane dodging adds a guessing layer to human footsies.
SoulCalibur III
Versus humans, conditioning and throw-mixup guessing decides rounds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fatal Fury Special
Deterministic; nothing hidden.
SoulCalibur III
Deterministic combat with nothing hidden
SoulCalibur III leans a little harder on optimization, though the gap is small.
Fatal Fury Special
Punish routes and plane-shift tactics are learnable.
SoulCalibur III
Frame data, matchup study and stage knowledge run deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.