head to head
Fate/Grand Order asks more than L.A. Noire, and the gap is variance.

Variance · Systems & Chaos
Gacha RPG where players summon historical heroes for turn-based card battles.

Optimization · Systems & Chaos
1940s detective procedural built around crime scenes and reading scripted interrogation tells.
Fate/Grand Order leans Variance (Systems & Chaos); L.A. Noire leans Optimization (Systems & Chaos).
L.A. Noire leans a little harder on execution, though the gap is small.
Fate/Grand Order
Tap-based turn commands, no dexterity test
L.A. Noire
Light shooting and driving, very forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fate/Grand Order
Enemies are fully scripted
L.A. Noire
Suspects follow fixed scripts, never adapt
Fate/Grand Order leans clearly harder on variance.
Fate/Grand Order
Gacha pulls and card draws dominate outcomes
L.A. Noire
Interrogation tells and clues hidden until discovered
Fate/Grand Order leans clearly harder on optimization.
Fate/Grand Order
Team comps, NP timing, and event farming routes
L.A. Noire
Evidence chains and question choices have fixed correct answers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.