head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A charming casual dungeon crawler of endless randomized levels, fishing, and a loyal pet.

Optimization · Pure Optimization
A sprawling open-world German loot ARPG set across the seamless continent of Ancaria.
Fate leans Optimization (Systems & Chaos); Sacred leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fate
Simple click combat with a pet tank
Sacred
Click combat with combo-move sequencing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fate
Dungeon monsters fully scripted
Sacred
Open-world enemies are scripted
Fate leans a little harder on variance, though the gap is small.
Fate
Random dungeon levels, loot, and fishing rewards
Sacred
Loot drops and random world events
Sacred leans a little harder on optimization, though the gap is small.
Fate
Pet feeding, gem socketing, fame quest efficiency
Sacred
Combat art combos, rune management, build planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.