head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A charming casual dungeon crawler of endless randomized levels, fishing, and a loyal pet.

Optimization · Pure Optimization
A breezy dungeon-crawling loot game about builds and ever-better randomized gear.
Fate leans Optimization (Systems & Chaos); Torchlight leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fate
Simple click combat with a pet tank
Torchlight
Click-to-kill combat with minimal mechanical demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fate
Dungeon monsters fully scripted
Torchlight
Solo dungeon crawl, no adaptive opposition
Fate leans a little harder on variance, though the gap is small.
Fate
Random dungeon levels, loot, and fishing rewards
Torchlight
Randomized loot and dungeon layouts gate power
Torchlight leans a little harder on optimization, though the gap is small.
Fate
Pet feeding, gem socketing, fame quest efficiency
Torchlight
Build paths and gear stats are the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.