head to head
Neither is simply harder - they are hard in different places. Fell Seal: Arbiter's Mark demands more variance; Portal demands more execution.

Optimization · Pure Optimization
Stacking multi-class abilities and CT tricks to dominate tactically scripted encounters.

Optimization · Pure Optimization
The portal-gun puzzle game whose solutions are everything.
Fell Seal: Arbiter's Mark leans Optimization (Pure Optimization); Portal leans Optimization (Pure Optimization).
Portal leans clearly harder on execution.
Fell Seal: Arbiter's Mark
Turn-based; no timing windows whatsoever
Portal
Portal placement timing modest.
Fell Seal: Arbiter's Mark leans a little harder on reads, though the gap is small.
Fell Seal: Arbiter's Mark
Enemy AI is scripted; fixed job archetypes behave predictably
Portal
No adversary modeling player.
Fell Seal: Arbiter's Mark leans clearly harder on variance.
Fell Seal: Arbiter's Mark
Random encounters and loot add mild variance; counter procs are minor
Portal
Deterministic chambers; no randomness.
Fell Seal: Arbiter's Mark leans a little harder on optimization, though the gap is small.
Fell Seal: Arbiter's Mark
Multi-class ability transfers and CT manipulation make this near-FFT optimization depth
Portal
Pure puzzle-solving optimization.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.