head to head
Fell Seal: Arbiter's Mark asks more than The Elder Scrolls V: Skyrim, and the gap is variance.

Optimization · Pure Optimization
Stacking multi-class abilities and CT tricks to dominate tactically scripted encounters.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Fell Seal: Arbiter's Mark leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans a little harder on execution, though the gap is small.
Fell Seal: Arbiter's Mark
Turn-based; no timing windows whatsoever
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Fell Seal: Arbiter's Mark leans a little harder on reads, though the gap is small.
Fell Seal: Arbiter's Mark
Enemy AI is scripted; fixed job archetypes behave predictably
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Fell Seal: Arbiter's Mark leans clearly harder on variance.
Fell Seal: Arbiter's Mark
Random encounters and loot add mild variance; counter procs are minor
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Fell Seal: Arbiter's Mark leans clearly harder on optimization.
Fell Seal: Arbiter's Mark
Multi-class ability transfers and CT manipulation make this near-FFT optimization depth
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.