head to head
Grand Theft Auto V asks more than Feudal Alloy, and the gap is reads.

Execution · Practiced Mastery
A metroidvania testing moderate combat execution and build-route planning.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.
Feudal Alloy leans Execution (Practiced Mastery); Grand Theft Auto V leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Feudal Alloy
Sword timing and overheating management need steady hands
Grand Theft Auto V
Driving and shooting demand decent inputs.
Grand Theft Auto V leans clearly harder on reads.
Feudal Alloy
Robot enemies repeat scripted attacks
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Grand Theft Auto V leans a little harder on variance, though the gap is small.
Feudal Alloy
The map is fixed once explored
Grand Theft Auto V
Some mission and lobby randomness.
Feudal Alloy leans a little harder on optimization, though the gap is small.
Feudal Alloy
Skill-tree builds and route planning shape progression
Grand Theft Auto V
Heists, money loops, builds learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.