head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A metroidvania testing moderate combat execution and build-route planning.

Optimization · Practiced Mastery
A narrative action RPG where build planning matters more than reflex execution.
Feudal Alloy leans Execution (Practiced Mastery); The Witcher 3: Wild Hunt leans Optimization (Practiced Mastery).
Feudal Alloy leans a little harder on execution, though the gap is small.
Feudal Alloy
Sword timing and overheating management need steady hands
The Witcher 3: Wild Hunt
Combat timing matters but generous dodges forgive sloppy play.
The Witcher 3: Wild Hunt leans a little harder on reads, though the gap is small.
Feudal Alloy
Robot enemies repeat scripted attacks
The Witcher 3: Wild Hunt
Enemies use fixed AI behaviours; no adaptation.
The Witcher 3: Wild Hunt leans a little harder on variance, though the gap is small.
Feudal Alloy
The map is fixed once explored
The Witcher 3: Wild Hunt
Loot rolls and minor combat variance only.
The Witcher 3: Wild Hunt leans a little harder on optimization, though the gap is small.
Feudal Alloy
Skill-tree builds and route planning shape progression
The Witcher 3: Wild Hunt
Builds, alchemy, and quest routing reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.