head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Competitive PvP
Stick-skill football where beating a human means out-predicting their habits.

Execution · Competitive PvP
Chaotic arcade soccer with online PvP focus.
FIFA 14 leans Execution (Competitive PvP); Mario Strikers: Battle League leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
FIFA 14
First-touch timing, dribbling and finishing are mechanical skill
Mario Strikers: Battle League
Pass-shoot timing, tackle inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
FIFA 14
Online opponents adapt their defending and attacking patterns
Mario Strikers: Battle League
Online PvP rewards reading opponent positioning
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
FIFA 14
Deflections, refs and ball physics add match-level chaos
Mario Strikers: Battle League
Item and hyper strike chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
FIFA 14
Formations, squad building and meta tactics sit underneath
Mario Strikers: Battle League
Gear builds and team composition
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.