head to head
StarCraft II: Wings of Liberty asks more than FIFA 20, and the gap is execution.

Execution · Grand Arena
A football sim where reading opponents and precise execution both decide matches.

Execution · Grand Arena
Real-time strategy where hands, reads, and build optimization all matter at the top.
FIFA 20 leans Execution (Grand Arena); StarCraft II: Wings of Liberty leans Execution (Grand Arena).
StarCraft II: Wings of Liberty leans clearly harder on execution.
FIFA 20
precise passing, dribbling, and shot timing
StarCraft II: Wings of Liberty
APM, macro, micro-control under pressure
StarCraft II: Wings of Liberty leans clearly harder on reads.
FIFA 20
reading human opponent tactics live
StarCraft II: Wings of Liberty
1v1 ladder vs adaptive humans modeling you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
FIFA 20
minor ball physics and injury randomness
StarCraft II: Wings of Liberty
map spawns minor; mostly known
StarCraft II: Wings of Liberty leans clearly harder on optimization.
FIFA 20
formations and player builds solvable
StarCraft II: Wings of Liberty
build orders, economy curves heavily solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.