head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Competitive PvP
Classic licensed football testing input control and opponent pattern reading.

Execution · Competitive PvP
Cover-based shotgun duels testing movement execution and positional prediction in multiplayer.
FIFA Soccer 2005 leans Execution (Competitive PvP); Gears of War: Ultimate Edition leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
FIFA Soccer 2005
Off-the-ball control and finishing timing are mechanical skill
Gears of War: Ultimate Edition
Wallbounce movement and gnasher duels demand real hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
FIFA Soccer 2005
Human opponents adjust attack patterns across a match
Gears of War: Ultimate Edition
Multiplayer is constant positional mind-games around cover
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
FIFA Soccer 2005
Bounces and keeper behaviour add minor chaos
Gears of War: Ultimate Edition
Weapon spawns timed and known; spread mildly random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
FIFA Soccer 2005
Formations and exploit plays of the era are learnable
Gears of War: Ultimate Edition
Map control and spawn timing knowledge structure matches
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.