head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
Classic licensed football testing input control and opponent pattern reading.

Execution · Competitive PvP
The peak-era Konami football game prized for weighty, skill-driven match play.
FIFA Soccer 2005 leans Execution (Competitive PvP); Pro Evolution Soccer 6 leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
FIFA Soccer 2005
Off-the-ball control and finishing timing are mechanical skill
Pro Evolution Soccer 6
First touch, through balls, and dribbles demand precise control
Pro Evolution Soccer 6 leans a little harder on reads, though the gap is small.
FIFA Soccer 2005
Human opponents adjust attack patterns across a match
Pro Evolution Soccer 6
Versus matches are constant feint and positioning prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
FIFA Soccer 2005
Bounces and keeper behaviour add minor chaos
Pro Evolution Soccer 6
Deflections and keeper spills add light randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
FIFA Soccer 2005
Formations and exploit plays of the era are learnable
Pro Evolution Soccer 6
Formations and player roles are studyable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.