head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
On-the-ball flair and one-on-one deception in small-sided street matches.

Execution · Competitive PvP
Class-based battlefield brawling where picking counters beats raw skill.
FIFA Street leans Execution (Competitive PvP); The Lord of the Rings: Conquest leans Execution (Competitive PvP).
FIFA Street leans a little harder on execution, though the gap is small.
FIFA Street
Flair moves and trick timing decide 4-on-4 duels
The Lord of the Rings: Conquest
Class combos and timing carry battlefield skirmishes
FIFA Street leans a little harder on reads, though the gap is small.
FIFA Street
Beating a human marker is feint-versus-anticipation
The Lord of the Rings: Conquest
Multiplayer class counters involve light human prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
FIFA Street
Compact courts keep outcomes deterministic
The Lord of the Rings: Conquest
Objective maps are fixed and visible
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
FIFA Street
Reputation grind and team building are light systems
The Lord of the Rings: Conquest
Class-counter knowledge and objective sequencing are shallow
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.