head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Competitive PvP
Boxing sim where matches hinge on timing, feints, and counter-punching.

Execution · Competitive PvP
Weapon-based dueling testing spacing execution and mixup prediction against humans.
Fight Night Champion leans Execution (Competitive PvP); SoulCalibur III leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fight Night Champion
Punch timing, counters, and stick precision
SoulCalibur III
Spacing, movement and just-frame timing demand real hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fight Night Champion
Boxing humans is feint-and-counter prediction
SoulCalibur III
Versus humans, conditioning and throw-mixup guessing decides rounds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fight Night Champion
Little hidden information in the ring
SoulCalibur III
Deterministic combat with nothing hidden
SoulCalibur III leans a little harder on optimization, though the gap is small.
Fight Night Champion
Stamina management and fighter build choices
SoulCalibur III
Frame data, matchup study and stage knowledge run deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.