head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A straightforward brawler testing crowd management with basic timing.

Execution · Pure Mechanics
A gravity-manipulation action game that lives or dies on aerial movement mastery.
Fighting Force leans Execution (Practiced Mastery); Gravity Rush Remastered leans Execution (Pure Mechanics).
Gravity Rush Remastered leans a little harder on execution, though the gap is small.
Fighting Force
Crowd control and weapon swings need basic timing
Gravity Rush Remastered
gravity-shift platforming and aerial combat control
Fighting Force leans a little harder on reads, though the gap is small.
Fighting Force
Enemy waves attack in fixed patterns
Gravity Rush Remastered
no adaptive opponents, all scripted foes
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fighting Force
Levels and pickups are static
Gravity Rush Remastered
minor enemy spawn randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fighting Force
Route choices and weapon use are shallow systems
Gravity Rush Remastered
upgrade tree and mission routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.