head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A breezy grid-based tactics RPG about building a clan through hundreds of jobs, laws, and missions.

Optimization · Pure Optimization
A turn-based tactical RPG where a treasure hunter leads stacked armies through hex battles across a fairy-tale world.
Final Fantasy Tactics A2: Grimoire of the Rift leans Optimization (Pure Optimization); King's Bounty: The Legend leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy Tactics A2: Grimoire of the Rift
Fully turn-based; zero physical demand.
King's Bounty: The Legend
Turn-based, no physical demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy Tactics A2: Grimoire of the Rift
Enemy AI is predictable and non-adaptive.
King's Bounty: The Legend
Enemy stacks follow predictable AI scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy Tactics A2: Grimoire of the Rift
Hit rolls, law cards, and loot add modest randomness.
King's Bounty: The Legend
Item shops and map seeds vary slightly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy Tactics A2: Grimoire of the Rift
Job combos, positioning, and clan builds decide everything.
King's Bounty: The Legend
Army composition and no-loss tactics dominate entirely
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Final Fantasy Tactics A2: Grimoire of the Rift →
full breakdown
King's Bounty: The Legend →