head to head
Neither is simply harder - they are hard in different places. Final Fantasy Tactics A2: Grimoire of the Rift demands more optimization; The Elder Scrolls V: Skyrim demands more execution.

Optimization · Pure Optimization
A breezy grid-based tactics RPG about building a clan through hundreds of jobs, laws, and missions.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Final Fantasy Tactics A2: Grimoire of the Rift leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
Final Fantasy Tactics A2: Grimoire of the Rift
Fully turn-based; zero physical demand.
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy Tactics A2: Grimoire of the Rift
Enemy AI is predictable and non-adaptive.
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Final Fantasy Tactics A2: Grimoire of the Rift leans a little harder on variance, though the gap is small.
Final Fantasy Tactics A2: Grimoire of the Rift
Hit rolls, law cards, and loot add modest randomness.
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Final Fantasy Tactics A2: Grimoire of the Rift leans clearly harder on optimization.
Final Fantasy Tactics A2: Grimoire of the Rift
Job combos, positioning, and clan builds decide everything.
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Final Fantasy Tactics A2: Grimoire of the Rift →
full breakdown
The Elder Scrolls V: Skyrim →