head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A breezy grid-based tactics RPG about building a clan through hundreds of jobs, laws, and missions.

Optimization · Pure Optimization
A break-and-boost JRPG carried by job-routing and party-composition planning.
Final Fantasy Tactics A2: Grimoire of the Rift leans Optimization (Pure Optimization); Octopath Traveler leans Optimization (Pure Optimization).
Octopath Traveler leans a little harder on execution, though the gap is small.
Final Fantasy Tactics A2: Grimoire of the Rift
Fully turn-based; zero physical demand.
Octopath Traveler
Turn-based, no input demand
Octopath Traveler leans a little harder on reads, though the gap is small.
Final Fantasy Tactics A2: Grimoire of the Rift
Enemy AI is predictable and non-adaptive.
Octopath Traveler
Scripted enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy Tactics A2: Grimoire of the Rift
Hit rolls, law cards, and loot add modest randomness.
Octopath Traveler
Hit, crit, and break rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy Tactics A2: Grimoire of the Rift
Job combos, positioning, and clan builds decide everything.
Octopath Traveler
Job, break-boost, party routing deeply rewarded
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.