head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Handheld tactics RPG adding a shifting law system to grid battles.

Optimization · Pure Optimization
A dungeon-crawling RPG crossover mapping Persona characters through labyrinthine cinemas.
Final Fantasy Tactics Advance leans Optimization (Pure Optimization); Persona Q2: New Cinema Labyrinth leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy Tactics Advance
Turn-based grid commands only
Persona Q2: New Cinema Labyrinth
no physical skill, menu-driven combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy Tactics Advance
Scripted opponents, judge rules are fixed
Persona Q2: New Cinema Labyrinth
scripted enemy AI, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy Tactics Advance
Random laws and hit rolls
Persona Q2: New Cinema Labyrinth
drop rates and encounter randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy Tactics Advance
Race-job ability combos reward deep planning
Persona Q2: New Cinema Labyrinth
party building and dungeon-mapping mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.