head to head
Final Fantasy Tactics asks more than Hitman 3, and the gap is variance.

Optimization · Pure Optimization
A deep optimization puzzle solved through job combinations and CT-manipulation on fixed maps.

Optimization · Pure Optimization
Sandbox assassination puzzles where mastering routes is the entire game.
Final Fantasy Tactics leans Optimization (Pure Optimization); Hitman 3 leans Optimization (Pure Optimization).
Hitman 3 leans a little harder on execution, though the gap is small.
Final Fantasy Tactics
No twitch; CT-tick positioning demands spatial planning only
Hitman 3
Inputs matter only at execution moments.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy Tactics
CPU job/action selection is fixed and fully predictable
Hitman 3
Guards scripted; routines repeat.
Final Fantasy Tactics leans clearly harder on variance.
Final Fantasy Tactics
Random drops and some proc rates exist but rarely swing outcomes
Hitman 3
Some patrol timing variance.
Final Fantasy Tactics leans a little harder on optimization, though the gap is small.
Final Fantasy Tactics
Job mastery, ability stacking, and CT manipulation are near-perfectly solvable
Hitman 3
Levels are puzzles - routes and disguises solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.