head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
A deep optimization puzzle solved through job combinations and CT-manipulation on fixed maps.

Optimization · Pure Optimization
A d20 Star Wars RPG where Force power selection and alignment routing define clear optimal paths.
Final Fantasy Tactics leans Optimization (Pure Optimization); Knights of the Old Republic leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy Tactics
No twitch; CT-tick positioning demands spatial planning only
Knights of the Old Republic
Pseudo-turn-based d20 combat removes all twitch; timing aids exist but minor
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy Tactics
CPU job/action selection is fixed and fully predictable
Knights of the Old Republic
All enemies follow scripted AI behaviour trees without player modelling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy Tactics
Random drops and some proc rates exist but rarely swing outcomes
Knights of the Old Republic
Loot rolls and pazaak draws provide hidden information layers
Final Fantasy Tactics leans a little harder on optimization, though the gap is small.
Final Fantasy Tactics
Job mastery, ability stacking, and CT manipulation are near-perfectly solvable
Knights of the Old Republic
Force power selection, feat prerequisites and light/dark routing are systematically solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.