head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A deep optimization puzzle solved through job combinations and CT-manipulation on fixed maps.

Optimization · Pure Optimization
A mythic-power fantasy where stacking mythic abilities and prestige chains produce near-godlike optimization results.
Final Fantasy Tactics leans Optimization (Pure Optimization); Pathfinder: Wrath of the Righteous leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy Tactics
No twitch; CT-tick positioning demands spatial planning only
Pathfinder: Wrath of the Righteous
Real-time-with-pause eliminates any twitch skill requirement
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy Tactics
CPU job/action selection is fixed and fully predictable
Pathfinder: Wrath of the Righteous
All enemies follow scripted AI; crusade campaign is deterministic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy Tactics
Random drops and some proc rates exist but rarely swing outcomes
Pathfinder: Wrath of the Righteous
Mythic ability unlock order and hidden enemy resistances add unknown layers
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy Tactics
Job mastery, ability stacking, and CT manipulation are near-perfectly solvable
Pathfinder: Wrath of the Righteous
Mythic path stacking and Lich-specific build chains reach absurd optimization ceilings
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.