head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A deep optimization puzzle solved through job combinations and CT-manipulation on fixed maps.

Optimization · Pure Optimization
A real-time tactics RPG where designing auto-combat unit formations and routing resource economy is the entire challenge.
Final Fantasy Tactics leans Optimization (Pure Optimization); Unicorn Overlord leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy Tactics
No twitch; CT-tick positioning demands spatial planning only
Unicorn Overlord
Real-time unit ordering has minimal twitch demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy Tactics
CPU job/action selection is fixed and fully predictable
Unicorn Overlord
Enemy formation AI is scripted; no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy Tactics
Random drops and some proc rates exist but rarely swing outcomes
Unicorn Overlord
Hidden unit skills and mission branch outcomes add meaningful uncertainty
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy Tactics
Job mastery, ability stacking, and CT manipulation are near-perfectly solvable
Unicorn Overlord
Unit formation design, tactic routing, and value economy are literally the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.