head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
An action-ATB JRPG about stagger setups and materia loadout planning.

Optimization · Pure Optimization
Immersive sim aboard Talos I where build and route choices dominate.
Final Fantasy VII Remake leans Optimization (Pure Optimization); Prey (2017) leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy VII Remake
Action timing matters but ATB pause forgives sloppy play.
Prey (2017)
Wrench and Gloo timing modest.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy VII Remake
Bosses use scripted phases; no genuine adaptation.
Prey (2017)
Typhon AI scripted, not adaptive.
Prey (2017) leans a little harder on variance, though the gap is small.
Final Fantasy VII Remake
Minor drop and materia growth randomness.
Prey (2017)
Mimics and resource spawns randomized.
Prey (2017) leans a little harder on optimization, though the gap is small.
Final Fantasy VII Remake
Materia loadouts and stagger windows are deeply solvable.
Prey (2017)
Neuromods, builds, station routing deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.