head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
An action-ATB JRPG about stagger setups and materia loadout planning.

Optimization · Pure Optimization
An open-world RPG whose min-maxable leveling and build system dominate over its clunky combat.
Final Fantasy VII Remake leans Optimization (Pure Optimization); The Elder Scrolls IV: Oblivion Remastered leans Optimization (Pure Optimization).
Final Fantasy VII Remake leans a little harder on execution, though the gap is small.
Final Fantasy VII Remake
Action timing matters but ATB pause forgives sloppy play.
The Elder Scrolls IV: Oblivion Remastered
real-time combat but forgiving swings
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy VII Remake
Bosses use scripted phases; no genuine adaptation.
The Elder Scrolls IV: Oblivion Remastered
NPCs follow scripted AI packages
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy VII Remake
Minor drop and materia growth randomness.
The Elder Scrolls IV: Oblivion Remastered
loot/leveling has some randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy VII Remake
Materia loadouts and stagger windows are deeply solvable.
The Elder Scrolls IV: Oblivion Remastered
leveling system, builds min-maxable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.