head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
JRPG where you program party AI through its gambit system.

Optimization · Pure Optimization
A cozy occult shopkeeping game about identifying mysterious plants from books, maps, and cryptic clues.
Final Fantasy XII leans Optimization (Pure Optimization); Strange Horticulture leans Optimization (Pure Optimization).
Final Fantasy XII leans a little harder on execution, though the gap is small.
Final Fantasy XII
Gambits automate combat away from the hands
Strange Horticulture
Page-turning and labelling; zero dexterity.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy XII
Enemy AI is fixed and exploitable
Strange Horticulture
Customers follow a script, never adapt.
Strange Horticulture leans a little harder on variance, though the gap is small.
Final Fantasy XII
Rare spawns and drop RNG
Strange Horticulture
Unknown plants and clues until identified; fully convergent.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy XII
Programming gambit logic IS the gameplay
Strange Horticulture
Cross-referencing the field guide is a pure deduction system.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.