head to head
The Elder Scrolls V: Skyrim asks more than Strange Horticulture, and the gap is execution.

Optimization · Pure Optimization
A cozy occult shopkeeping game about identifying mysterious plants from books, maps, and cryptic clues.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Strange Horticulture leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
Strange Horticulture
Page-turning and labelling; zero dexterity.
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Strange Horticulture
Customers follow a script, never adapt.
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Strange Horticulture leans a little harder on variance, though the gap is small.
Strange Horticulture
Unknown plants and clues until identified; fully convergent.
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Strange Horticulture leans a little harder on optimization, though the gap is small.
Strange Horticulture
Cross-referencing the field guide is a pure deduction system.
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.