head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A real-time RPG carried by ascension-grid routing and magic crafting.

Optimization · Pure Optimization
Tactical crowd-battle planning - hero composition and ability timing against scripted hordes.
Final Fantasy XV leans Optimization (Practiced Mastery); The Dwarves leans Optimization (Pure Optimization).
Final Fantasy XV leans a little harder on execution, though the gap is small.
Final Fantasy XV
Real-time combat, modest input demand
The Dwarves
Real-time crowd battles reward timely ability triggers
Final Fantasy XV leans a little harder on reads, though the gap is small.
Final Fantasy XV
Scripted enemies
The Dwarves
Orc hordes follow scripted attack logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy XV
Loot and ascension variance
The Dwarves
Encounter compositions are known after one attempt
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy XV
Ascension grid, magic crafting, party planning
The Dwarves
Hero picks, skill timing and crowd physics positioning decide fights
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.