head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An action-leaning Final Fantasy where Eikon ability routing meets combo timing.

Execution · Practiced Mastery
Sumi-e Zelda-like where a wolf goddess paints the world back to life.
Final Fantasy XVI leans Execution (Practiced Mastery); Okami leans Execution (Practiced Mastery).
Final Fantasy XVI leans a little harder on execution, though the gap is small.
Final Fantasy XVI
Action combat with dodge and combo timing
Okami
Brush strokes and combat timing, forgiving
Final Fantasy XVI leans a little harder on reads, though the gap is small.
Final Fantasy XVI
Scripted bosses, no adaptation
Okami
Demons follow fixed patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy XVI
Minimal RNG
Okami
Authored world with no randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy XVI
Eikon ability loadout planning matters
Okami
Brush technique use, upgrades, and exploration
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.