head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Light / Casual
A narrative sequel about reconciling a dying man's regrets.

Optimization · Light / Casual
A disturbing point-and-click horror adventure satirizing 1950s Americana.
Finding Paradise leans Optimization (Light / Casual); Harvester leans Optimization (Light / Casual).
Harvester leans a little harder on execution, though the gap is small.
Finding Paradise
Trivial inputs.
Harvester
minimal physical skill, adventure exploration
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Finding Paradise
No adaptive opposition.
Harvester
no adversarial adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Finding Paradise
Linear story.
Harvester
negligible randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Finding Paradise
Minimal systems.
Harvester
linear puzzle-adventure logic
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.