head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Remake of Gaiden with dual protagonists and explorable dungeons.

Optimization · Pure Optimization
Turn-based tactics where movement combos turn battles into solvable puzzles.
Fire Emblem Echoes: Shadows of Valentia leans Optimization (Pure Optimization); Mario + Rabbids Kingdom Battle leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem Echoes: Shadows of Valentia
Turn-based menus only
Mario + Rabbids Kingdom Battle
Turn-based; no dexterity gate
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem Echoes: Shadows of Valentia
Scripted enemies on both routes
Mario + Rabbids Kingdom Battle
Enemy AI follows predictable rules
Fire Emblem Echoes: Shadows of Valentia leans a little harder on variance, though the gap is small.
Fire Emblem Echoes: Shadows of Valentia
Hit RNG plus dungeon encounters
Mario + Rabbids Kingdom Battle
Hit chances are mostly deterministic percentages
Mario + Rabbids Kingdom Battle leans a little harder on optimization, though the gap is small.
Fire Emblem Echoes: Shadows of Valentia
Dual-army routing and class promotions
Mario + Rabbids Kingdom Battle
Movement chains and team-jump routing are puzzle-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Fire Emblem Echoes: Shadows of Valentia →
full breakdown
Mario + Rabbids Kingdom Battle →