head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Remake of Gaiden with dual protagonists and explorable dungeons.

Optimization · Pure Optimization
A cyberpunk tactics game where karma allocation and archetype synergies define run efficiency.
Fire Emblem Echoes: Shadows of Valentia leans Optimization (Pure Optimization); Shadowrun Returns leans Optimization (Pure Optimization).
Shadowrun Returns leans a little harder on execution, though the gap is small.
Fire Emblem Echoes: Shadows of Valentia
Turn-based menus only
Shadowrun Returns
Turn-based tactical combat; cover positioning deliberate not reactive
Shadowrun Returns leans a little harder on reads, though the gap is small.
Fire Emblem Echoes: Shadows of Valentia
Scripted enemies on both routes
Shadowrun Returns
Enemy IC and guards run scripted patrol and aggro routines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem Echoes: Shadows of Valentia
Hit RNG plus dungeon encounters
Shadowrun Returns
Hidden enemy positioning and matrix node layouts provide first-run unknowns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem Echoes: Shadows of Valentia
Dual-army routing and class promotions
Shadowrun Returns
Karma allocation and archetype synergies have known dominant configurations
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.