head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Optimizing pair-up chains and offspring builds to steamroll deterministically scripted maps.

Optimization · Systems & Chaos
Chaining action-point combos against scripted enemy waves while building dominant soldier trees.
Fire Emblem Fates leans Optimization (Pure Optimization); Gears Tactics leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem Fates
Turn-based menu play; no hand-speed demands
Gears Tactics
Cover selection and overwatch arcs require spatial judgment, not twitch
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem Fates
AI follows scripted attack priorities, not player modeling
Gears Tactics
Locust AI runs scripted spawn waves, never models player tendency
Gears Tactics leans a little harder on variance, though the gap is small.
Fire Emblem Fates
Dual-strike/guard procs and hit rates inject meaningful RNG
Gears Tactics
Boss gear drops, ability trees unlocked per run, and overwatch procs add RNG
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem Fates
Offspring seals, asset/flaw selection, and supports are deeply planned
Gears Tactics
Action point chaining and Jack support builds are the optimization engine
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.