head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Optimizing pair-up chains and offspring builds to steamroll deterministically scripted maps.

Optimization · Pure Optimization
Road-network puzzle sister to Mini Metro; routing under pressure.
Fire Emblem Fates leans Optimization (Pure Optimization); Mini Motorways leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem Fates
Turn-based menu play; no hand-speed demands
Mini Motorways
real-time road drawing
Fire Emblem Fates leans a little harder on reads, though the gap is small.
Fire Emblem Fates
AI follows scripted attack priorities, not player modeling
Mini Motorways
no opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem Fates
Dual-strike/guard procs and hit rates inject meaningful RNG
Mini Motorways
house and destination spawn
Mini Motorways leans a little harder on optimization, though the gap is small.
Fire Emblem Fates
Offspring seals, asset/flaw selection, and supports are deeply planned
Mini Motorways
road network design
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.