head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A tactical RPG solved through long-horizon build and class planning.

Optimization · Pure Optimization
Solvable type-matchup planning across two regions of fixed trainers.
Fire Emblem: Three Houses leans Optimization (Pure Optimization); Pokémon Silver Version leans Optimization (Pure Optimization).
Fire Emblem: Three Houses leans a little harder on execution, though the gap is small.
Fire Emblem: Three Houses
Menu-driven, no mechanical bar
Pokémon Silver Version
Turn-based menus need no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Three Houses
AI follows fixed aggression rules
Pokémon Silver Version
Scripted trainers never adapt; link battles are a niche exception
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Three Houses
Hit rates and crit RNG affect runs
Pokémon Silver Version
Encounters, crits and catch rolls are bounded RNG
Fire Emblem: Three Houses leans a little harder on optimization, though the gap is small.
Fire Emblem: Three Houses
Class routing and build planning dominates
Pokémon Silver Version
Type coverage and team composition solve both regions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.