head to head
The Elder Scrolls V: Skyrim asks more than Pokémon Silver Version, and the gap is execution.

Optimization · Pure Optimization
Solvable type-matchup planning across two regions of fixed trainers.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Pokémon Silver Version leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
Pokémon Silver Version
Turn-based menus need no dexterity
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Pokémon Silver Version leans a little harder on reads, though the gap is small.
Pokémon Silver Version
Scripted trainers never adapt; link battles are a niche exception
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Pokémon Silver Version leans a little harder on variance, though the gap is small.
Pokémon Silver Version
Encounters, crits and catch rolls are bounded RNG
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Pokémon Silver Version leans a little harder on optimization, though the gap is small.
Pokémon Silver Version
Type coverage and team composition solve both regions
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.