head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A tactical RPG where careful positioning and managing randomized combat odds decides survival.

Optimization · Pure Optimization
A multiclass optimization sandbox where subclass combinations produce exotic damage ceilings for theory-crafters.
Fire Emblem leans Optimization (Pure Optimization); Pillars of Eternity II: Deadfire leans Optimization (Pure Optimization).
Pillars of Eternity II: Deadfire leans a little harder on execution, though the gap is small.
Fire Emblem
no real-time physical skill, turn-based
Pillars of Eternity II: Deadfire
Pause-heavy combat requires deliberate decision-making, not reaction speed
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem
AI is scripted, no true adaptation
Pillars of Eternity II: Deadfire
Enemy AI is scripted; ship combat follows fixed rulesets
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem
hit chance rolls are heavily randomized
Pillars of Eternity II: Deadfire
Ship encounter positioning and hidden item stats add unknowns
Pillars of Eternity II: Deadfire leans a little harder on optimization, though the gap is small.
Fire Emblem
permadeath tactics and builds near-solvable
Pillars of Eternity II: Deadfire
Multiclass subclass stacking produces near-broken optimization ceilings
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.