head to head
Pillars of Eternity II: Deadfire asks more than The Elder Scrolls V: Skyrim, and the gap is optimization.

Optimization · Pure Optimization
A multiclass optimization sandbox where subclass combinations produce exotic damage ceilings for theory-crafters.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Pillars of Eternity II: Deadfire leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans a little harder on execution, though the gap is small.
Pillars of Eternity II: Deadfire
Pause-heavy combat requires deliberate decision-making, not reaction speed
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Pillars of Eternity II: Deadfire leans a little harder on reads, though the gap is small.
Pillars of Eternity II: Deadfire
Enemy AI is scripted; ship combat follows fixed rulesets
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Pillars of Eternity II: Deadfire leans clearly harder on variance.
Pillars of Eternity II: Deadfire
Ship encounter positioning and hidden item stats add unknowns
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Pillars of Eternity II: Deadfire leans clearly harder on optimization.
Pillars of Eternity II: Deadfire
Multiclass subclass stacking produces near-broken optimization ceilings
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.