head to head
GentleMoon 2 asks more than Firewatch, and the gap is execution.

Optimization · Light / Casual
A first-person mystery about a fire lookout in a Wyoming forest.

Execution · Light / Casual
A joke shooter testing little beyond willingness to laugh along.
Firewatch leans Optimization (Light / Casual); GentleMoon 2 leans Execution (Light / Casual).
GentleMoon 2 leans clearly harder on execution.
Firewatch
Walking and radio dialogue only.
GentleMoon 2
Basic aiming at slow zombies, nothing demanding
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Firewatch
No adaptive opposition.
GentleMoon 2
Joke enemies follow simple scripts
GentleMoon 2 leans a little harder on variance, though the gap is small.
Firewatch
Minor environmental discoveries.
GentleMoon 2
Item locations are unknown on a first run only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Firewatch
Few systems to optimize.
GentleMoon 2
A short fixed checklist of items to collect
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.