head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Light / Casual
A branching story that tests choice exploration more than any skill.

Execution · Light / Casual
A joke shooter testing little beyond willingness to laugh along.
Detroit: Become Human leans Optimization (Light / Casual); GentleMoon 2 leans Execution (Light / Casual).
GentleMoon 2 leans a little harder on execution, though the gap is small.
Detroit: Become Human
Quick-time events demand only basic reaction timing
GentleMoon 2
Basic aiming at slow zombies, nothing demanding
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Detroit: Become Human
Branching script, no adaptive adversary
GentleMoon 2
Joke enemies follow simple scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Detroit: Become Human
Branch consequences are hidden information until explored
GentleMoon 2
Item locations are unknown on a first run only
Detroit: Become Human leans a little harder on optimization, though the gap is small.
Detroit: Become Human
Flowchart completion is a light solvable puzzle
GentleMoon 2
A short fixed checklist of items to collect
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.