head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Light / Casual
A first-person mystery about a fire lookout in a Wyoming forest.

Optimization · Light / Casual
A comedy playground that tests almost nothing beyond curiosity for its gags.
Firewatch leans Optimization (Light / Casual); Jazzpunk: Director's Cut leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Firewatch
Walking and radio dialogue only.
Jazzpunk: Director's Cut
Walking between gags needs nothing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Firewatch
No adaptive opposition.
Jazzpunk: Director's Cut
No opponent, only jokes
Jazzpunk: Director's Cut leans a little harder on variance, though the gap is small.
Firewatch
Minor environmental discoveries.
Jazzpunk: Director's Cut
Gags are scripted-but-unknown on first encounter
Jazzpunk: Director's Cut leans a little harder on optimization, though the gap is small.
Firewatch
Few systems to optimize.
Jazzpunk: Director's Cut
Light objectives barely constitute systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.