head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Light / Casual
A comedy playground that tests almost nothing beyond curiosity for its gags.

Variance · Light / Casual
An interactive story that tests emotional choice, not skill.
Jazzpunk: Director's Cut leans Optimization (Light / Casual); The Walking Dead leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Jazzpunk: Director's Cut
Walking between gags needs nothing
The Walking Dead
Quick-time prompts are forgiving and rarely fail the story
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Jazzpunk: Director's Cut
No opponent, only jokes
The Walking Dead
No opponent - characters follow the script
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Jazzpunk: Director's Cut
Gags are scripted-but-unknown on first encounter
The Walking Dead
Branch outcomes are hidden on a first playthrough only
Jazzpunk: Director's Cut leans a little harder on optimization, though the gap is small.
Jazzpunk: Director's Cut
Light objectives barely constitute systems
The Walking Dead
Choices barely gate progress; nothing meaningful to solve
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.